Manage cookie settingsīut then we remembered the trailer for the first Dead Island, one that provoked emotional responses and a little controversy. To see this content please enable targeting cookies. Funny, lively, crude and with a perfect soundtrack, it set the scene for a return to a surprisingly successful zombie shooter. Here's 8 reasons why Yager's Dead Island 2 could be your next go-to gore-fest.ĭead Island 2's reveal trailer was one of the highlights of Sony's E3 conference. Manage cookie settingsĭead Island 2 is due for release in Spring 2015 on PC, Xbox One and PS4.A new developer, human factions, open-world multiplayer and a mo-capped cat. It's a serious situation in that you're trying to fight for survival but that light-hearted approach is key." "Playing with that gives us an opportunity to add humour. "Californians have a real sense of humour about themselves," he adds. They see it as a new opportunity to live life as they've always wanted to and not have any interference from the mundanity of life. "The people in California decided to be there. "We've brought that into the world," details Ashdown. People play it with a sense of humour themselves. "It's about how you want to play the game. The players in Dead Island 2 aren't trapped in zombie hell - they're there by choice. We can also expect more humour, instead of the bleak future apocalypse of something like The Last of Us. "It's iconic and there's a backlog of tracks we can play with." "Californian music is something we're going to play with," says Ashdown. ![]() The soundtrack was handled excellently in Spec Ops, and it looks like licensed music is going to make up a big part of this sequel if the sequence where you chop up zombies at a wedding recepetion while Love Is In The Air plays is anything to go by. If I'm initially attracted to Dead Island 2 because Yager's name is on the box, then I'm going to stick around for the humour and the music. What we're trying to do is make it so other players are just one of many things that are going on in the world and help give it a sense of life." "You can help with a quest or take down an enemy. You don't have to join together, there's no explicit party system or prompt. "It's co-op in that other players are there. "By default that will be how you play it," says Ashdown. ![]() The idea is that players can jump in to help on a mission or a particularly tough boss fight, and the entire game can be played in co-op because there's going to be seven other players in your world all the time. It's totally seamless allowing you to jump in and out." We've got 8-player co-op in this big open world. "We're taking the co-op aspects and really running with it. "One thing we we really get from players of the original is how co-op play with friends was a big factor in why they stuck with it," offers Ashdown. One of the main reasons Yager "went for it" is the co-op play, a feature that has given the game longer legs than the average zombie shooter. "Californian music is something we're going to play with. When they heard that they could pitch for the sequel they went for it." "Spec Ops was a great game and I know that while the guys at Yager were developing it they played a lot of Dead Island in the office, to have a break. To try a whole new genre and way of doing things," says Ashdown. Clearly, that's the reason so many other journalists wanted to meet Ashdown too.īut Dead Island 2's zombie smash-up is quite the departure from Spec Ops' anti-war war game. But the fact it's being worked on by Yager is the biggest point of interest for me. I would have been more blasé about the sequel if a lesser developer was involved. I played it because it was there until something better came along. I got it cheap or maybe even free with a subscription. I found the original Dead Island a fairly simple take on zombies and gore a fun stomp around the undead where its mix of crafting, fetch quests and head shots helped pass away a few hours. But Spec Ops was one of the reasons he applied for the job at Yager. The PR person overseeing the interview rolls her eyes as Ashdown politely explains that he joined the company just after Spec Ops was released. ![]() It turns out everyone meeting him today has asked the same question. When I first meet Isaac Ashdown, senior gameplay programmer at Yager, I ask him if he worked on Spec Ops: The Line. "What we're trying to do is make it so other players are just one of many things that are going on in the world and help give it a sense of life." What attracted the developer of Spec Ops: The Line to Dead Island 2? Co-op and California.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |